﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Windows.WebCam.WebCam
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;

#nullable disable
namespace UnityEngine.Windows.WebCam
{
  /// <summary>
  ///   <para>Contains general information about the current state of the web camera.</para>
  /// </summary>
  [StaticAccessor("WebCam::GetInstance()", StaticAccessorType.Dot)]
  [NativeHeader("PlatformDependent/Win/Webcam/WebCam.h")]
  [MovedFrom("UnityEngine.XR.WSA.WebCam")]
  public class WebCam
  {
    /// <summary>
    ///   <para>Specifies what mode the Web Camera is currently in.</para>
    /// </summary>
    public static extern WebCamMode Mode { [NativeConditional("(PLATFORM_WIN || PLATFORM_WINRT) && !PLATFORM_XBOXONE"), NativeName("GetWebCamMode"), MethodImpl(MethodImplOptions.InternalCall)] get; }
  }
}
